The world of WYD Global is full of mysteries, surprises and excitement.
To enjoy it to the fullest, you need to be aware of the different elements of the game.
This Newbie Guide is that small step into a gigantic world of wonders.
All WYD Global newbies are given the powerful first weapon of the game - knowledge!
This weapon lets you glimpse into the unending possibilities WYD Global will provide.
So step into your alter-ego where the fun and excitement never stops.
Go ahead, re-discover a whole new world.
Choose your destiny!
Characters
New to the game? Here are the basics every new adventurer should know!
Characters are created using a simple method of picking your character.
Apart from the usual (STR) Strength, (INT) Intelligence, (DEX) Dexterity, and (CON) Constitution.
Each attribute controls a different aspect of the character and is fully customizable from the start.
Each attribute controls a different aspect of the character and is fully customizable from the start.
Attributes: Choose Wisely!
Name your newly created character (the system will tell you if the name you want has already been chosen).
If you fully understand the effects of each stat, you could create a powerful and distinctive character for your job class.
Stat
In WYD Global, each character has four stats. Each stat is explained below:
At each level you gain a number of Status Points. These points can be used to improve your 4 main Stats.
At each level you gain a number of Status Points. These points can be used to improve your 4 main Stats.
* Strength (STR) :
Increases physical attack damage.
Increases physical attack damage.
* Constitution (CON) :
Increases maximum HP and the rate at which HP is regenerated.
Increases maximum HP and the rate at which HP is regenerated.
* Intelligence (INT) :
Increases magic damage, max MP, and MP regeneration rate.
Increases magic damage, max MP, and MP regeneration rate.
* Dexterity (DEX) :
Increases your attack speed, evasion.
(Increase Crit Rate for Hunters)
Increases your attack speed, evasion.
(Increase Crit Rate for Hunters)
Skill Points:
Skill points are used to learn specific type of skills from a specific type of mastery.
A skill may require a certain level, skill mastery, and skill points.
A skill may require a certain level, skill mastery, and skill points.
Growth of a character per level:
Stat Point | Level 1~255 | Level 256~300 | Level 301~355 | Level 356~400 |
5 | 10 | 20 | 12 | |
Skill Point | Level 1~200 | Level 201~355 | Level 356~400 | |
3 | 4 | 3 | ||
Sub Stat
Want to play WYD Global better? Learn all the ropes here.
Aside from the 4 main attributes of Strength, Constitution, Intelligence, and Dexterity there are sub stats that also affect a lot of components in the game. Each are explained below:
- Atk (Attack Damage)
* ATK stands for Attack and gives an indication of how much damage you will do when you hit something physically.
* The visible components of the ATK score are your Strength plus the Atk damage of the weapon you are using together with the options from your armors and accessories.
- MAtk (Magic Attack Damage)
* MATK stands for Magic Attack and gives an indication of how much damage a spell will do
when cast.
* Any time you use a magical attack, a random number between the Min Matk and Max Matk
is generated and that number is used as the attack power (base damage) of every hit in
that spell.
- Hit
* Hit refers to your ability to hit a target. It is the opposite of Evasion. Hit rate can be increased
by acquiring a Sephira Skill (Concentration).
- Atk (Attack Damage)
* ATK stands for Attack and gives an indication of how much damage you will do when you hit something physically.
* The visible components of the ATK score are your Strength plus the Atk damage of the weapon you are using together with the options from your armors and accessories.
- MAtk (Magic Attack Damage)
* MATK stands for Magic Attack and gives an indication of how much damage a spell will do
when cast.
* Any time you use a magical attack, a random number between the Min Matk and Max Matk
is generated and that number is used as the attack power (base damage) of every hit in
that spell.
- Hit
* Hit refers to your ability to hit a target. It is the opposite of Evasion. Hit rate can be increased
by acquiring a Sephira Skill (Concentration).
- Critical
* Critical is your chance of striking a critical blow against a target.
* Each point of Critical increases your ability to cause a critical by 1%.
* Criticals are checked for after seeing if your Hit overcomes the targets Flee.
So you cannot actually land a Critical if you have no chance of hitting at all.
* A Critical hit always hits for maximum damage.
* You can tell a Critical has landed when you see the big yellow bold number.
* Critical rate of hunters increases as their DEX increases.
* Critical is your chance of striking a critical blow against a target.
* Each point of Critical increases your ability to cause a critical by 1%.
* Criticals are checked for after seeing if your Hit overcomes the targets Flee.
So you cannot actually land a Critical if you have no chance of hitting at all.
* A Critical hit always hits for maximum damage.
* You can tell a Critical has landed when you see the big yellow bold number.
* Critical rate of hunters increases as their DEX increases.
- Def
* Def means Defense and refers to your ability to reduce damage inflicted on you.
* The left-hand part of DEF is derived only from items of Armor (including any pluses on them).
* The right-hand part of DEF is derived from items of Armor (including any pluses on them) plus
all the buffs that increases or decreases DEF.
- RESIST
* RESIST means elemental resistance and refers to your ability to reduce magical damage
inflicted on you.
* The rate of RESIST is derived from items of Armor (only the Resistance options) and reduces
damage by a percentage.
* Def means Defense and refers to your ability to reduce damage inflicted on you.
* The left-hand part of DEF is derived only from items of Armor (including any pluses on them).
* The right-hand part of DEF is derived from items of Armor (including any pluses on them) plus
all the buffs that increases or decreases DEF.
- RESIST
* RESIST means elemental resistance and refers to your ability to reduce magical damage
inflicted on you.
* The rate of RESIST is derived from items of Armor (only the Resistance options) and reduces
damage by a percentage.
- Evasion
* Evasion is a measurement of your ability to dodge attacks made on you.
* Evasion increases as your DEX increases.
- ASPD
* ASPD stands for Attack Speed and is a measurement of your ability to swing fast.
* ASPD is improved by your the (ASPD option) of the weapon/s you are wielding, accessories
and your DEX.
- HP
* HP stands for Hit Points or Health Points and is a measurement of how long you can sustain
damage before your character dies.
* HP is improved by your Base Level by an amount depending on your class. It is also improved
by your CON.
* Items that give HP bonuses (except earings by percentage) give an HP Addition of the same size.
- HP Recovery
* HP recovery is the rate at which a character recovers HP.
* You recover HP every 8 consecutive seconds.
- MP
* MP stands for Mana Points and is a measurement of how many skills and spells you can use
before your abilities are exhausted.
* MP is improved by your Base Level by an amount depending on your class. It is also improved
by your INT.
* Evasion is a measurement of your ability to dodge attacks made on you.
* Evasion increases as your DEX increases.
- ASPD
* ASPD stands for Attack Speed and is a measurement of your ability to swing fast.
* ASPD is improved by your the (ASPD option) of the weapon/s you are wielding, accessories
and your DEX.
- HP
* HP stands for Hit Points or Health Points and is a measurement of how long you can sustain
damage before your character dies.
* HP is improved by your Base Level by an amount depending on your class. It is also improved
by your CON.
* Items that give HP bonuses (except earings by percentage) give an HP Addition of the same size.
- HP Recovery
* HP recovery is the rate at which a character recovers HP.
* You recover HP every 8 consecutive seconds.
- MP
* MP stands for Mana Points and is a measurement of how many skills and spells you can use
before your abilities are exhausted.
* MP is improved by your Base Level by an amount depending on your class. It is also improved
by your INT.
- MP Recovery
* MP Recovery is the rate at which a character recovers SP.
* You recover SP every 8 seconds while standing and/or walking.
* MP Recovery is the rate at which a character recovers SP.
* You recover SP every 8 seconds while standing and/or walking.
Basic Character Build
There are four characters, each with different builds.
There are 9 basic and tested builds in WYD Global;
There are 9 basic and tested builds in WYD Global;
- Transknight
1. Transknight
Good in Melee Attack because of his powerful weapons and skills.
One of the toughest and well-balanced build in the game.
Focuses on Trans skill mastery.
2. Magic Transknight
This build is good in Magic Attack as his strength.
One of the toughest massive damage dealing build in game.
Can focus on Faith or Magic skill masteries.
- Foema
1. Battle Foema
Good in Melee Attack with the help of his great foema buffs.
Normally uses bow, deals great damage but not as tough as knights.
Got special magic skills like healing, flash, cure and a lot more that can help on different kinds of situations.
Focuses on Special Magic skill mastery.
2. Black Foema
Best massive damage dealers with great AoE spells.
Deals great amount of damage in a short period of time but are not physically tough.
Focuses mainly on Black Magic skill mastery.
3. White Foema
Best support type of character in game.
Greatly helps in wars and hunting parties.
Toughest mages in game and got a great amount of HP.
Can revive dead party mates or guild mates.
Mainly focuses on White Magic skill mastery.
- Beast Master
1. Elemental Summoner
Spell caster build of beast master, well-balanced.
Very tough both on physical and magical damage.
Can summon creatures that can aid them in battle.
Mainly focuses on Elemental skill mastery.
2. Pure Summoner
Best character build for PvE
Relies mostly on his summons to kill mobs or monsters.
Mainly focuses on Summon skill mastery.
3. Nature Beastmaster
Very tough melee type character.
One of the toughest melee fighters.
Relies on his transformation skills to boost his stat.
Mainly focuses on Nature skill mastery
- Hunter
1. Typical Hunter
Very agile type of character.
Deals great physical damage but not so tough on physical defense.
Mainly focuses on Trade skill mastery
1. Transknight
Good in Melee Attack because of his powerful weapons and skills.
One of the toughest and well-balanced build in the game.
Focuses on Trans skill mastery.
2. Magic Transknight
This build is good in Magic Attack as his strength.
One of the toughest massive damage dealing build in game.
Can focus on Faith or Magic skill masteries.
- Foema
1. Battle Foema
Good in Melee Attack with the help of his great foema buffs.
Normally uses bow, deals great damage but not as tough as knights.
Got special magic skills like healing, flash, cure and a lot more that can help on different kinds of situations.
Focuses on Special Magic skill mastery.
2. Black Foema
Best massive damage dealers with great AoE spells.
Deals great amount of damage in a short period of time but are not physically tough.
Focuses mainly on Black Magic skill mastery.
3. White Foema
Best support type of character in game.
Greatly helps in wars and hunting parties.
Toughest mages in game and got a great amount of HP.
Can revive dead party mates or guild mates.
Mainly focuses on White Magic skill mastery.
- Beast Master
1. Elemental Summoner
Spell caster build of beast master, well-balanced.
Very tough both on physical and magical damage.
Can summon creatures that can aid them in battle.
Mainly focuses on Elemental skill mastery.
2. Pure Summoner
Best character build for PvE
Relies mostly on his summons to kill mobs or monsters.
Mainly focuses on Summon skill mastery.
3. Nature Beastmaster
Very tough melee type character.
One of the toughest melee fighters.
Relies on his transformation skills to boost his stat.
Mainly focuses on Nature skill mastery
- Hunter
1. Typical Hunter
Very agile type of character.
Deals great physical damage but not so tough on physical defense.
Mainly focuses on Trade skill mastery
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